
Paper Ghost Stories: Third Eye Open
Third Eye Open is a coming of age story about a young girl with the ability to see spirits. Will this burgeoning power be a blessing or a curse? Will you be able to save your family and unravel the mystery at the heart of the adventure?
Free Demo available on Steam now!
https://store.steampowered.com/app/1983300/Paper_Ghost_Stories_Third_Eye_Open/
Made With: Unreal Engine 4
Role: Intern Programmer
Period: February 13th 2023 - May 5th 2023 (3 Months)
Responsibilities
I became part of the project as an intern gameplay programmer. My responsibilities included implementing new gameplay events and mechanics that players would engage with while progressing through the main game/story.
Prior to joining this endeavor, I had solely worked with Unity as a game engine and had no prior experience with Unreal Engine. As a result, I needed to swiftly acquire new skills and adapt to this unfamiliar engine.
While I wasn't responsible for creating or improving the infrastructure for the game, I collaborated and communicated closely with the existing infrastructure established by the lead programmer.
My role necessitated a strong collaboration with the entire team, requiring constant iteration of features based on the feedback we received.
a
Gameplay
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Implemented and refined three gameplay minigame events together with Game Designer, Artist, Audio Designer, Programmer.
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Interacted and created Blueprints comprising of communicating with Player Inputs, Projectile Movement system, Spline system, Timelines, Sequencers, communication between different blueprints, Widgets, and Custom Events.
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Implemented all the art and audio assets into the gameplay minigame events including animations, meshes, materials, and SFX.
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Implemented three Rule-based AI into the game including one that the player has to compete against (PVE).
Tools
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Created & maintained Unreal Blueprint Actors which allow the game designer to drag and drop into level scenes to play test, and change necessary values for further refinement.